Welcome, Commander!
HexaGalaxy is a multiplayer space strategy game. Explore a vast galaxy, colonize planets, develop your empire and battle other players. Your galactic adventure begins now!
Version History
Version 1.2.0 — April 2026
Complete overhaul of the planetary system: infrastructures, defenses with unique effects, real-time construction queue and adjusted combat formula.
- Infrastructures — Two new buildings join the existing Quantium Extractors: Quantium Refinery (+2% yield per level, max +20%) and Research Lab (-3% defense costs per level, max -30%). Extractors are now part of a unified system (up to 5 per planet).
- Defenses with unique effects — The system goes from 5 to 3 defense types. Orbital Batteries deal pure damage and bonus losses to the attacker. Shield Generators boost defensive power (max +25%). Mine Fields weaken the attacker (max -25%).
- Construction queues — Purchases and upgrades now go through a real-time construction queue. Each planet has its own queue (10 slots) for infrastructures and defenses, and warships have a dedicated production queue. Construction continues even while offline. Progressive unit delivery and cancellation with full refund.
- Adjusted combat formula — Mines reduce attacker power, Shields boost defender power, and Batteries inflict up to 15% bonus losses when the attacker wins.
- Planet conquest — Defenses are reset to 0 units (levels preserved), infrastructures remain intact and the construction queue is cleared with full refund.
- Enhanced planet management panel — Infrastructure and Defense sections with planet navigation and permanently visible construction queue.
- Universe page updated — Removed Radar Jammers and Citadels, new Infrastructures section.
- Improved interface (PC and mobile) — Desktop user interface redesigned and dedicated optimization for mobile devices, offering better usability and readability on all screens.
- Optimizations and fixes — Performance improvements and various bug fixes.
Version 1.1.9d — March 2026
Full English and French translation audit, and quest notification fixes.
- English translation audit — Grammar, terminology and consistency fixes across all English game texts (interface, notifications, expeditions, referral, shop).
- French translation fixes — A path text displaying residual code has been corrected, along with the game title that was left in English.
- Quest notifications — Two weekly quests whose names were not displaying correctly in notifications have been fixed.
Version 1.1.9c — March 2026
Colorblind mode, peace/alliance visual distinction, mobile swipe between planets and various fixes.
- Colorblind mode — Added an accessibility mode for colorblind players. Three types supported: deuteranopia, protanopia and tritanopia. Game colors (ships, planets, combat, paths) adapt automatically.
- Peace / alliance visual distinction — Players at peace now appear in olive green on the map, while alliance members remain in blue. Alliance takes priority over peace.
- Mobile swipe between planets — On mobile, you can now swipe horizontally in the planet panel to navigate between your planets.
- Failed expedition fix — The success sound and "Rewards collected" toast no longer appear when closing a failed expedition report.
- ASSETS_VERSION fix — Fixed a JavaScript error caused by the ASSETS_VERSION constant being injected without quotes.
Version 1.1.9b — March 2026
Combat animation fix, combat loss rebalancing and UI improvements.
- Combat animation fix — Fixed a bug where the "Miss" text could appear when a ship was being destroyed. The last round is now guaranteed to display at least 1 damage point.
- Combat loss rebalancing — Replaced ceiling rounding with probabilistic rounding for winner loss calculation. Actual losses now match the theoretical percentage, fixing a major imbalance (losses up to 7x too high).
- Smooth planet transition — Added a loading icon when switching between planets in the planet management panel, for a smoother navigation experience.
Version 1.1.9a — March 2026
Warship and planetary defense balancing, pre-registration for new universes, bug fixes and optimizations.
- Warship and defense balancing — Balancing adjustments to warships and planetary defenses to improve the gaming experience.
- Pre-registration for new universes — Players can now pre-register for upcoming universes before their official launch.
- Bug fixes and optimizations — Various bug fixes and optimizations for a more stable and smooth gaming experience.
Version 1.1.9 — March 2026
Premium subscription, space expeditions, maintenance costs, color-coded warship lasers, standalone alliance modal, visual overhaul of all illustrations, push notifications for private messages and various balancing changes.
- Premium Account — A premium subscription system has been implemented. Three plans available in 4 currencies, offering x2 Fuel regeneration, x1.25 Quantium yield and an attack limit raised to 15. Full management from the Premium modal: subscribe, change plan, cancel, resume and invoice history.
- Space Expeditions — Send probes to explore unknown areas of the galaxy for Quantium and Fuel rewards. 5 rarity tiers (common to legendary), 3 slots renewed every 8h, warship escort to increase success rate. Dedicated quests and FAQ included.
- Warship laser colors — Lasers fired in combat now have a distinct color based on warship type: white (Fighter), green (Corvette), blue (Frigate), purple (Cruiser), yellow (Dreadnought). Enemy lasers remain red.
- Combat result modal — The redundant victory/defeat banner is replaced by a contextual role-play text that varies based on target type (fleet or planet) and combat outcome.
- Push notifications for private messages — When a player receives a private message without having the game tab active, a Web push notification is sent with a message preview.
- Standalone Alliance modal — The alliance system now has its own dedicated modal, separate from diplomacy. New button in desktop and mobile bars, separate badges, new tutorial step.
- Visual overhaul of illustrations — All game images have been remade in a unified cel-shading style: warships, defenses, buildings, avatars, guide character and Open Graph image.
- Cargo recovery quests — New daily, weekly and alliance quests related to collecting cargo on the map.
- Balancing — Cargo Quantium yields reduced. Starting resources increased: 10,000 Quantium, 15 Fighters and 15 orbital defenses per planet. Neutral planets and player spawns are now randomly distributed across the map.
- Maintenance costs — Your warships and planetary defenses now cost Quantium per hour in upkeep, automatically deducted from your yield. Visible in the header, Empire modal and each unit's details.
- Various adjustments and bug fixes — Performance improvements, minor bug fixes and various adjustments for a more stable and smooth gaming experience.
Version 1.1.8 — March 2026
Anti-harassment attack limit, abandoned cargos to loot, immersive loading bar, 2x combat speed, alliance target from battle panel and rotating login popups.
- Attack limit per 6 hours — Each player has a maximum of 10 attacks over a sliding 6-hour window. A counter and countdown are displayed in the combat preview when the limit is approaching.
- Abandoned cargos — Abandoned resource containers appear on the map. Get close and loot them to collect Quantium or Fuel. Three sizes with increasing rewards, automatic refill every 12 hours.
- Immersive loading bar — The loading screen now displays a progress bar with humorous role-play messages that change at each loading step.
- 2x combat speed — A toggle button allows you to speed up combat rounds at 2x speed without skipping them, for faster animation viewing.
- Alliance target from battle panel — Alliance owners and officers can set or remove an alliance target directly from the battle panel or the player card.
- Rotating login popups — At each daily login, a random popup is displayed among 4 types: quests, referral, social networks or premium shop.
- Various optimizations and bug fixes — Performance improvements, minor bug fixes and various adjustments for a more stable and smooth gaming experience.
Version 1.1.7 — March 2026
Chat message translation via DeepL and various bug fixes.
- Message translation — When a message is written in a different language than yours, a "Translate" link appears below the message. One click instantly translates the text via DeepL. Available in global chat, private messaging and alliance chat.
- Various adjustments and bug fixes — Minor bug fixes and various adjustments to improve stability and game experience.
Version 1.1.6 — March 2026
Full alliance system: create or join an alliance, share a treasury, coordinate attacks and complete collective quests.
- Create or join an alliance — Found your own alliance or apply to an existing one. Officers review applications and can also invite players directly.
- Roles and member management — Three hierarchical roles: Owner, Officer and Member. Promotion, demotion, kick and ownership transfer are available.
- Shared treasury — Deposit and withdraw Quantium from the common treasury. Configurable daily withdrawal limit. The treasury is redistributed upon dissolution.
- War targets — Designate enemy players as priority targets to coordinate attacks among members.
- Alliance quests — 3 weekly collective quests are assigned each week. All members contribute and each one can claim the reward.
- Alliance chat — Private real-time chat channel for members only, accessible from the modal or the minichat (PC).
- Ally protection — Members of the same alliance cannot attack each other. Allies appear in blue on the map.
- Alliance ranking — New tab in the ranking: alliances are ranked by the combined score of their members.
- Player card — A player's alliance is now displayed in their player card.
- Tutorial — New step to introduce alliances to new players.
Version 1.1.5 — February 2026
Browser push notifications, real-time attacks and various fixes.
- Browser push notifications — A push notification system has been integrated into the game. Receive alerts directly in your browser when you're not on the game tab. Notifications cover important events and are not sent when you're actively playing.
- Real-time attacks — Players now see in real time when their ship is attacked. Combat events are immediately notified to the defender, offering better reactivity.
- Various fixes — Minor bug fixes and various adjustments to improve stability and gameplay experience.
Version 1.1.4 — February 2026
New logo, weapons reworked into warships, combat mode evolution, lore update and various fixes.
- New logo — The HexaGalaxy logo has been entirely redesigned with a modern look. The title visual identity has been harmonized across the entire site.
- Warships — Ship weapons have been entirely replaced by a warship system. Five classes are now available: Fighters, Corvettes, Frigates, Cruisers and Dreadnoughts, each with their own characteristics.
- Combat mode evolution — The combat animation has been redesigned to reflect the player's fleet. Each warship class appears with its own sprite and unit counter. Losses are distributed progressively with dedicated explosions.
- Lore update — The universe presentation page has been enriched with new lore offering a deeper immersion into the history of HexaGalaxy.
- Various fixes — Minor bug fixes and adjustments to improve stability and gameplay experience.
Version 1.1.3 — February 2026
Global chat on PC, referral OAuth fixes, invitation email and visual redesign of front pages.
- Global chat on PC — The global chat is now accessible and visible directly on the PC version of the game.
- Referral OAuth fix — Referral codes are now correctly applied when signing up via Google or Discord.
- Referral email — Invite your friends to join HexaGalaxy directly by email.
- Visual redesign — The front-end pages have been visually redesigned for a more modern and consistent experience.
Version 1.1.2 — February 2026
Player language flags, multilingual universes and various optimizations.
- Language flag — Each player displays a flag representing their language, visible on their in-game profile.
- Multilingual universes — Universes can be linked to one or more languages to help group players together.
- Language filtering — Players see universes matching their language first.
- Bug fixes and optimizations — Various bug fixes and performance improvements.
Version 1.1.1 — February 2026
New daily and weekly quest system, and Google and Discord login.
- Daily quests — 3 randomly generated quests per day: colonize, fight, explore, buy or upgrade equipment.
- Weekly quests — 5 quests per week with more ambitious goals and higher rewards.
- Rewards — Each quest offers Quantium and/or Fuel to claim manually.
- Real-time progress — The progress bar updates instantly and a notification appears as soon as a quest is completed.
- Google login — Sign in or register in one click with your Google account.
- Discord login — Sign in or register in one click with your Discord account.
- Automatic linking — If your OAuth email matches an existing account, it is automatically linked.
- Simplified registration — OAuth accounts do not require a password; only a username is needed.
Version 1.1.0 — February 2026
Complete map overhaul with a real 2D rendering engine (PixiJS), hexagonal grid and sound ambiance.
- PixiJS rendering engine — The map is now rendered via a GPU-accelerated 2D engine (WebGL/WebGPU) for optimal performance.
- Hexagonal grid — Switched from a square grid to a hexagonal grid: more natural movement with 6 directions and adapted A* pathfinding.
- Dynamic space background — Animated star field with parallax effect and nebulae for enhanced immersion.
- Smooth movement — Smoothstep animations between each tile, dynamic ship rotation and real-time interpolation of enemy players.
- Improved camera — Smooth mouse wheel zoom, full touch support (drag & pinch-to-zoom) and tile click navigation.
- Multi-tile suns — Massive celestial objects serving as natural obstacles on the map.
- Ambient music — A space music loops in the background.
- Sound effects — Purchase, upgrade, notification and laser fire sounds during combat.
- Launch screen — New PLAY button with logo, random game tip and version number.
Version 1.0.5 — February 2026
Complete visual overhaul of the game and new immersive combat animation.
- Visual overhaul — New design for the in-game interface: panels, menus and buttons entirely redesigned.
- New planets — Planet visuals reworked with more detailed textures and effects.
- New ships — Ship models redesigned for a more modern look.
- Animated combat scene — Every battle triggers a cinematic with laser fire exchanges, explosions and particle effects in a space setting.
- Combat interface — Health bars, combatant names and damage displayed in real time during the animation.
- Dynamic duration — The animation adapts to the battle intensity: short against a weak opponent, epic against a powerful enemy.
- SKIP button — Skip the animation at any time to jump straight to the result.
- Various fixes — Bug fixes and graphical adjustments.
Version 1.0.4 — February 2026
New diplomacy system between players.
- Diplomatic relations — Three types of relations: neutral (grey), war (red) and peace (blue). Ships change color based on your relationship.
- Declare war — Declare war via the Diplomacy menu or automatically by attacking a player.
- Propose peace — Send a peace request to an enemy. If they accept, hostilities cease on both sides for a minimum of 24 hours.
- Diplomacy menu — New dedicated menu to manage your relations, peace requests and alliances.
- Various fixes — Bug fixes and graphical adjustments.
Version 1.0.3 — February 2026
Combat balancing and new player profile card.
- Less random victories — If you have 90%+ win chance, you automatically win. Less than 10%? Guaranteed defeat. No more frustrating surprises!
- Combat fatigue — Chaining attacks tires your crew (up to -15% power). Take time to plan your assaults.
- Smart losses — When defeated, your weakest units fall first. Your advanced technologies are better protected.
- Player profile card — Click on a player in the ranking to see their full profile: stats, planets, win rate and protection status.
- Various fixes — Bug fixes and graphical adjustments.
Version 1.0.2 — February 2026
New features and gameplay improvements.
- Release a planet — Free a planet from your empire via a new button in the planet panel.
- Improved referral table — Clear distinction between referrer and referral rewards.
- Planet sorting — Sort your planets by Quantium income or defense level in the Empire tab.
- Online presence indicator — Green dot next to connected players' names on the map and in the combat panel.
- Combat loot — Earn Quantium by winning battles! Rewards scale with the defeated enemy's power.
- Various fixes — Bug fixes and adjustments to improve stability.
Version 1.0.1 — February 2026
Bug fixes and stability improvements.
Version 1.0.0 — January 2026
First public release of HexaGalaxy! Set off to conquer the galaxy and challenge other players in this space adventure.
- Space Exploration — Navigate freely through a vast galaxy.
- Colonization — Conquer neutral planets or steal them from your opponents to expand your empire.
- Real-time Combat — Attack enemy ships or siege their planets in strategic battles.
- Planetary Defenses — Protect your colonies with 5 different defense types, upgradeable to level 10.
- Fleet — Equip your ship with 5 warship types, each with unique characteristics.
- Economy — Manage your resources: Quantium for building and Fuel for moving.
- Extractors — Install extractors on your planets to generate Quantium automatically.
- Legendary Planets — Discover and capture the legendary planets with exceptional powers.
- Communication — Chat with other players via global chat or send private messages.
- Rankings — Climb the galactic leaderboard and prove you're the best commander.
- Customization — Create your profile, choose your avatar and rename your ship.
- Notifications — Stay informed about attacks, conquests and messages with real-time notifications.
- Cross-platform — Play on computer, tablet or smartphone with an adaptive interface.
- Multilingual — Available in French and English.
Your Feedback Matters
Found a bug? Have a great idea? We want to hear from you! Your feedback is essential to improving HexaGalaxy.
Thank You!
A huge thank you to all players who trust us. It's thanks to your engagement and feedback that HexaGalaxy gets better every day.
See you among the stars!
— The HexaGalaxy Team